using System;
using UnityEngine;

[Serializable]
public class BadegSleep : MonoBehaviour
{
	public void Start()
	{
		GetComponent<Rigidbody>().sleepAngularVelocity = 0f;
		GetComponent<Rigidbody>().sleepVelocity = 0f;
	}

	public void Main()
	{
	}
}
